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Rodrigo  
#1 Inviato : giovedì 4 giugno 2026 10:53:39(UTC)
Rodrigo

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Iscritto: 04/06/2026(UTC)
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Trials can look a bit messy when you first hit level 15, but Week 6 is mostly about knowing where to land and what not to waste. You don't need a perfect run, and you definitely don't need to throw your best gear into every raid. A steady plan works better. Bring the right tools, keep your bag light, and if you're preparing loadouts or looking to buy ARC Raiders Items, make sure the stuff you take actually helps with this week's objectives.

Week 6 trial checklist
This week's set is pretty friendly once you break it down. Most of the work happens in known spots, so you're not wandering around hoping for lucky spawns. Use the list below as your rough route before you queue, then adjust if the raid gets crowded or ARC patrols get awkward.

Open loot containers inside the Hotel on Riven Tides.
Deal damage to ground-based ARC enemies such as Bastions, Bombardiers, and Leapers.
Search computers, with Research and Admin on Dam Battlegrounds being the easiest pick.
Deal melee damage to ARC enemies, preferably on a slow target you can manage.
Damage Spotters, especially near Bombardiers around Buried City or Blue Gate.

Best locations for fast progress
The Hotel trial is simple, but it can get busy. Land close, move straight into the building, and open every container you see. Locked rooms are worth checking if you've got access, as they often give you a few extra searches without running across half the map. For computers, don't overthink it. Go to Research and Admin on Dam Battlegrounds, climb to the upper floor, and sweep the desks and side rooms. You'll usually finish that one before the raid gets properly noisy.

Trial
Best place
Tip

Hotel containers
Hotel, Riven Tides
Check normal rooms first, then locked areas if safe

Search computers
Research and Admin
Start on the top floor and clear room by room

Damage Spotters
Buried City or Blue Gate
Use Seeker Grenades if your aim feels off

Handling the ARC combat trials
For ground-based ARC damage, a single Bastion or Bombardier can be enough for three stars if you're only chasing the basic mark. If you want a stronger leaderboard score, stack targets in one run and don't leave early after the first kill. The melee trial is the risky one. Take adrenaline shots, find a Bombardier, and hit it between its attacks. Back off when the gravity blast starts. People get greedy here all the time, then lose the run for no reason.

Keeping your score high without burning resources
If you're pushing for promotion, aim for clean runs rather than wild ones. Three stars across the board can place you well, but the top 20 usually comes from adding a few extra points where it's safe. Don't bring expensive gear for a container run. Don't fight every ARC you hear. Save Seeker Grenades for Spotters, bring healing for melee work, and check cheap ARC Raiders Items only when you actually need to refill your kit for another serious attempt.
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